Also known as | Project Café (code name)[1] |
---|---|
Developer | Nintendo IRD, NTD |
Manufacturer | Nintendo, Foxconn, Mitsumi[2] |
Type | Home video game console |
Generation | Eighth generation |
Release date |
|
Lifespan | 2012–2017 |
Introductory price | US$299/¥26,250 (Basic Set) US$349/¥31,500 (Deluxe/Premium Set) |
Discontinued | |
Units sold | Worldwide: 13.56 million (as of March 31, 2017)[3] |
Media |
|
Operating system | Wii U system software |
CPU | 1.24 GHz Tri-Core IBMPowerPC 'Espresso' |
Memory | 2 GB DDR3 |
Storage | Internal flash memory: 8 GB(Basic Set) / 32 GB(Deluxe Set) |
Removable storage | SD/SDHC card (Up to 32 GB) USB storage device (Up to 2 TB) |
Display |
|
Graphics | 550 MHz AMDRadeon-based 'Latte' |
Sound | 5.1Linear PCM, Analog stereo |
Controller input | Wii U GamePad, Wii U Pro Controller, Nintendo 3DS (Select games and applications only)
|
Camera | 1.3 Megapixels(Wii U GamePad) |
Touchpad | Resistive touchscreen(Wii U GamePad) |
Connectivity | Wi-FiIEEE 802.11b/g/n Bluetooth 4.0[4] 4 × USB 2.0 |
Power | 75 W |
Online services |
|
Dimensions | Width: 17.2 cm (6.8 in) Height: 4.6 cm (1.8 in) Length: 26.9 cm (10.6 in) |
Mass | 1.5 kilograms (3.3 lb) |
Best-selling game | Mario Kart 8, 8.44 million (as of March 31, 2019)[5] |
Backward compatibility | Wii |
Predecessor | Wii |
Successor | Nintendo Switch |
Website | www.nintendo.com/wiiu |
List of Wii U launch titles by region released | ||||
---|---|---|---|---|
Launch title | Region(s) released on launch day | |||
Assassin's Creed III | NA, PAL | |||
Batman: Arkham City – Armored Edition | NA, PAL | |||
Call of Duty: Black Ops II | NA, PAL | |||
Darksiders II | NA, PAL | |||
Epic Mickey 2: The Power of Two | NA, PAL | |||
Sports Connection NAESPN Sports Connection | NA, PAL | |||
FIFA 13 NAFIFA Soccer 13 | NA, PAL | |||
Funky Barn | NA, PAL | |||
Game Party Champions | NA, PAL | |||
Just Dance 4 | NA, PAL | |||
New Super Mario Bros. U | NA, PAL | |||
Ninja Gaiden 3: Razor's Edge | NA | |||
Nintendo Land | NA, PAL | |||
Rabbids Land | NA | |||
Scribblenauts Unlimited | NA, PAL | |||
Sing Party | NA | |||
Skylanders: Giants | NA, PAL | |||
Sonic & All-Stars Racing Transformed | NA, PAL | |||
Tekken Tag Tournament 2: Wii U Edition | NA, PAL | |||
Transformers: Prime – The Game | NA | |||
Warriors Orochi 3 Hyper | NA | |||
Wipeout 3 | NA | |||
Your Shape: Fitness Evolved 2013 | NA | |||
ZombiU | NA, PAL |
Date | Japan | Americas | Other | Total | ||||
---|---|---|---|---|---|---|---|---|
Hardware | Software | Hardware | Software | Hardware | Software | Hardware | Software | |
2012-12-31[156] | 0.83 | 1.48 | 1.32 | 6.40 | 0.90 | 3.82 | 3.06 | 11.69 |
2013-03-31[157] | 0.92 | 1.73 | 1.52 | 7.28 | 1.01 | 4.40 | 3.45 | 13.42 |
2013-06-30[158] | 1.01 | 1.91 | 1.58 | 7.80 | 1.02 | 4.73 | 3.61 | 14.44 |
2013-09-30[159] | 1.15 | 2.57 | 1.75 | 10.97 | 1.01 | 6.17 | 3.91 | 19.71 |
2013-12-31[160] | 1.75 | 5.21 | 2.61 | 15.23 | 1.49 | 8.94 | 5.86 | 29.37 |
2014-03-31[161] | 1.81 | 5.62 | 2.81 | 16.98 | 1.56 | 9.67 | 6.17 | 32.28 |
2014-06-30[162] | 1.87 | 6.43 | 3.08 | 19.28 | 1.73 | 10.95 | 6.68 | 36.67 |
2014-09-30[163] | 1.97 | 6.96 | 3.43 | 22.58 | 1.88 | 12.13 | 7.29 | 41.67 |
2014-12-31[164] | 2.30 | 8.48 | 4.45 | 29.25 | 2.46 | 15.15 | 9.20 | 52.87 |
2015-03-31[165] | 2.33 | 8.95 | 4.65 | 31.59 | 2.56 | 16.13 | 9.54 | 56.68 |
2015-06-30[166] | 2.48 | 9.97 | 4.85 | 33.65 | 2.68 | 17.61 | 10.01 | 61.23 |
2015-09-30[167] | 2.66 | 11.00 | 5.21 | 38.28 | 2.87 | 19.77 | 10.73 | 69.05 |
2015-12-31[168] | 3.08 | 12.68 | 6.10 | 43.76 | 3.42 | 22.86 | 12.60 | 79.30 |
2016-03-31[169] | 3.13 | 13.48 | 6.20 | 46.38 | 3.47 | 24.18 | 12.80 | 84.04 |
2016-06-30[170] | 3.21 | 14.08 | 6.29 | 48.84 | 3.53 | 25.79 | 13.02 | 88.72 |
2016-09-30[171] | 3.30 | 14.55 | 6.41 | 50.62 | 3.65 | 27.18 | 13.36 | 92.35 |
2016-12-31[172] | 3.34 | 15.10 | 6.49 | 52.84 | 3.73 | 28.59 | 13.56 | 96.52 |
Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.
Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [.] It was a categorization between games that were aimed towards core, and casual.
Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [.] The keyword for our presentation at this year's E3 is 'Deeper and Wider'. With Wii U, I would like to offer this proposal with that idea
Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.
Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times.
Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited. Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of 'It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console.'